“Your first step on the road to ADVENTURE!”
Before the release of this new edition of the Dungeons and Dragons Starter Set, I’d never heard of D&D’s famous “Red Box.” The few times I played the tabletop RPG in high school, I was under the impression that the essential ingredients were the Dungeon Master’s Guide, the Monster Manual, and the Player’s Handbook. Apparently, there’s an easier (and less expensive) way!
As The Escapist was kind enough to inform me, the original Red Box debuted in the ’80s and introduced thousands of gamers to pen-and-paper roleplaying games. The box contained everything you needed to get down to playing Dungeons and Dragons, from multiple rulebooks to dice that were ready to roll. Fully updated (other than the box art) for the 4th edition of D&D, the new Red Box’s aim is that “‘[Y]ou buy this box, you take it home, you unwrap it, and you’re playing within two minutes.‘ You’re not reading through 50 pages of combat rules, trying to figure out how it works. There’s an immediate entry point.”
I’ll be testing this “immediate entry point” theory in next few weeks by playing the solo adventure included in the box, poring over the books and skill cards, and running a game with a mix of folks whose experience with RPGs ranges from “what’s a d20?” to “how long ’til the Temple of Elemental Evil?” The first step, however, is opening up the Red Box.
Scroll on down for some thumbnail shots of everything in the box, some first reactions to the contents, and a gallery of some bigger versions of the pictures. Continue reading